Game over veteran walkthrough




















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This item has been added to your Favorites. Created by. Breedofspeed Online. Category: Achievements , Maps or Levels , Walkthroughs. Languages: English. Guide Index. New Achievements. Mission Completion. Veteran Completion. Mile High Club. Hidden Achievement. Special Thanks. These achievements are new and exclusive to the remastered version of Modern Warfare only.

Weapon Master. If you hear a grenade drop but don't have a grenade danger indicator on your screen, wait until you hear it explode before you move anywhere, unless you're in the open, in which case you should try for cover.

Once you come to the burning car, turn left down the street. In front of you is an intersection; proceed through it carefully. Across from the intersection and to the right there is a large structure made of sheet metal. Go right and take cover behind the far right side, and turn to the right. Two tangos will jump down from one roof to a lower one right in front of your field of vision.

They will not attack until they're on the ground, and you won't damage them until they're on the ground either. As soon as they are, smoke them. There will be another enemy coming around the corner from the left. Smoke him and run across to where you just shot the first two and take cover. Look back from where you came and shoot any enemies that may be headed towards your team.

Now come out from your cover and look towards the sheet metal structure and take cover behind the corner of the building, aim down your sight, and lean left to shoot an enemy or two down the road that way.

Once they are dead slowly proceed around the sheet metal structure to clear out any remaining tangos. Head north east and towards an intersection in which you can only go left. Once you turn the corner there will be one or two more enemy to dispose of.

Head forward and follow the yellow guide at the bottom of your screen, and take the next right. Very shortly a truck with a gun on the back will drive in from the left in front of you. Smoke the enemy operating the machine gun.

Next, directly in front of your position is a building with a bunch of junk in front of it. Enemies will appear at the top of this building and fire upon you with guns and RPGs. Shoot them from behind the wall; your team will proceed forward and get pinned down behind a slight ridge. Shoot several enemies and when there is a brief lull in the action, sprint forward and take cover directly in front of the building from which the enemies were shooting.

They will stop spawning once you get far enough down this street. There is plenty of cover on both sides of this street. Enemies will come at you from the end of it. Shoot from cover, the sprint forward to new cover. If you take cover on the left side of the street, be aware of enemies that may pop up atop the building that you were just shooting at to the right.

Proceed forward from cover to cover, always shooting from cover, always aiming down your sight. When you come to the end of this road you'll turn left and proceed to the next intersection. To the right, across the intersection, tangos will shoot and throw grenades from the roof top. You may engage these targets, or you may simply sprint to the left and take cover behind the remains of a destroyed building. Proceed forward. Straight across from you is another unit of friendlies and on the other side of the bombed out building there are several enemies.

Be prepared for them. The friendlies across from you will shoot at them as well. Lean out to the left and fire. Be aware of a burning car to your left. If it explodes, so do you. When you feel a lull in the action simply sprint ahead towards the friendlies and you're in the parking lot of the TV station.

To the right of the station is a door. Stack up in front of it and a marine will blow it open. Inside there are two enemies that will be shot by Vasquez and the other guy. Inside there is a door ahead and a bit to the left. Down that hallway an enemy is waiting to shoot you. Get to the right of the door, aim down your sight, lean left and shoot him.

Follow Vasquez down the hallway and take the last left. In here you will battle 4 enemies. They will be in the office across from the office in front of you.

Take cover, aim down your sight, and lean out and fire upon them. The room that they are in has several large, black server-looking devices. Hug the wall to the left and you come to a door to a very large room.

Do this instead: turn right and sprint down along the wall and take cover behind the last cubicle. Face the cubicle, aim down your sight, and lean right and fire upon the enemy coming out from behind the copy machine.

The enemy will be coming out of a room to the right; this is where they spawn. Your goal is to get into this room to prevent them from spawning. You will probably have a grenade or two lobbed at you. If you can't pick them up and throw them back, sprint into the small, empty room directly to your right. Now use this for cover and fire upon the enemy. Right above the area in which you are shooting there is a balcony. Enemy will fire guns and RPGs from that position and you need to take them out before you proceed.

Once you do proceed, you need to sprint into that room on the far right. Chill in there for a bit and recover while your team kills enemy in the main room. There may be one or two to mop up before you proceed. Come back out of that room forward and take cover behind the short, curved wall in front of you. Fire upon enemy and once they are done you'll head back into that room in which the enemy was spawning.

There are no enemies in here. Go to the left towards the stairs and some friendlies will come out of a small door to the right of the steps. Go up the steps and in the door to the slight right. To the right, through the windows, some friendlies are battling enemy in the parking lot.

You may engage these enemies or skip them. Proceed forward through the room and outside. There are no enemies remaining on this mission.

Vasquez will lead you into the recording studio for a big disappointment. F "The Bog" Objective: Protect the disabled tank "War Pig" You start this mission moving down a street with destroyed tanks and cars all over.

Soon you are ambushed. Take cover behind the tank on the right. Aim down your sight, lean out, and fire on the two windows of the building ahead of you to the slight right.

Then, sprint out and take cover behind one of the destroyed cars. These have a fairly low profile so you'll have to go prone behind them for cover. Wait a moment and then sprint to your next cover. Vasquez wants you to join him down a flight of stairs ahead and to the right.

Sprint to them and go prone, and crawl down the stairs. At the bottom you'll go into a building to the left through a large door. Equip your night vision goggles first N.

Sprint forward and take cover on the other side of the room behind the rubble. There are a few enemies across from you that will mostly be killed by your team. When clear, sprint out from behind the rubble and head to the right through the large hole in the wall. Turn right and head for the steps. The other marine is already at the top of the lower section of steps and he is jumped on by a tango.

Shoot the tango and proceed up the steps. At the top there is a door to the left, and through it a long hallway filled with tangos. Get to the right of the door, crouch, aim down your sight, lean out, and unload on the enemies. You should be able to waste all of them with one clip of ammo, and since it is dark they're unlike to respond to you before they're all dead. There might be a tango in the first room on the right and he'll smoke you if you come out too quick.

Lean out and blast him if he's in there. Proceed down the hallway. When you come to the second door on the left stop and aim through it at an angle. There may be a tango or two left in your view there behind the RPGs leaned against the wall.

Shoot them through this door before you proceed around into the room that they are in. Go in slowly and keep aiming the direction in which you walked down the hallway.

To the slight left ahead of you is an open door with a few tangos inside. If you follow your team, they will take out those tangos before you even get a shot. Don't bother entering that room. The room that you're in has an enemy machine gun attached to the wall at the left. Grab it and waste the enemies across from you.

There are 4 rooms in the building that you're aiming at, with tangos in all parts. This may take a few tries to pass as the enemies will aim for you, the machine gunner. Direct your fire in a circular motion from room to room, aiming closer to the floor than to the ceiling, and shoot through the walls. If your gun sight turns red, you've hit something worthwhile. You will get hurt during this portion, so once Vasquez tells you to move on, take cover and recover.

One marine will kick a door in and clear it out. You don't need to help him. Go down the stairs that you went up and go through the door on the right.

Across from the exit is a building with a door facing you. Crouch to the left of the door, aim down your sight, and lean right to look into the room. On the other side is another door from which enemies will come. You can shoot these guys through the wall. Proceed into the room, and on the left side are some steps. Go up the steps and be prepared to shoot one tango right across from the steps firing RPGs out the window.

Don't unload your clip. There are two more enemies to the left out on the balcony and they'll take notice that you shot their buddy. They'll probably toss a grenade or two. Throw them back at the enemy, and if they aren't killed by the grenade, shoot them. Out the door, across from the balcony is an overpass on which enemy will gather and shoot down at you and your team. At this point, don't bother shooting any of them because they'll just respawn.

There are 4 of them. Head back down the steps that you came up and back through the room the way you came. You'll be in a gap between two buildings. Look left and you'll see the Javelin glowing yellow on the ground. Switch to the worse of your two weapons, sprint out, and grab the Javelin and immediately sprint back to cover where you were.

The tanks will appear as green squares if they're in your field of view, or they'll be marked with green arrows if they're either to the left or right of you field of view.

Aim towards one of the green squares and hold it there a few seconds to get a lock-on. Fire as soon as lock-on is achieved. If there isn't enough room in front of you, the Javelin will not fire, in which case you should move back away from your cover, or, if there isn't enough room, move laterally into the open, fire quickly, and get back to cover.

The game is pretty forgiving on you while you're firing the Javelin, but don't test it and get back to cover as soon as the Javelin is off.

The tank will not be destroyed until roughly 5 seconds after you've fired the Javelin, so take care that for your next shot you're not aiming at the same tank. You may need to destroy all 4 tanks, or one or two of them might bug out after you've destroyed the first two. In either case, once the tanks leave and any remaining enemy are killed, there won't be any more respawning.

There are no more enemies until you come to the disabled tank, War Pig. Simply follow your team through the ruddy alleyways to get to it. Aim down your sight and lean out and shoot at the enemy pressing forward on this side of the tank. There is a smallish earth berm in between you and the enemy, a lot of junk, and a burning garbage can towards the right of your field of view. Enemy is going to swarm in and try to take out the tank with RPGs, and on this side particularly from behind the two trees in the distance.

After you've quelled the action on the right side of the tank down a bit, move to the left side and shoot enemy there. On the left side, enemy will be coming in straight ahead so your cover isn't as complete; be sure to shoot those enemies straight ahead before you start aiming more to the right. There is a 'fence' of sheet metal in the near distance behind which enemy will assemble and fire RPGs.

After a brief while, Vasquez will call in air support, but it won't come until the anti-aircraft gun is taken out. There are several dumpsters along the way that you can take cover behind, and eventually you'll come to the sheet metal fence.

There is a large gap in it that you'll need to go between on your way to the building in front of you. On top of this building are enemies that will fire at you and throw grenades. It is best to simply sprint to the building and get right up next to the wall so that those enemies cannot attack you. Once against the wall, turn right and move along it.

You'll come to a rubble wall jutting out from the building that you need to go around, and then head towards the left to an open door. The first room in this building is safe. Head to the left and peer out that door. In the distance, through a couple more doors, you can see the AA gun firing. Move into this room and go to the left, behind the deli counter. Outside of this room is a courtyard, and atop the building on the other side of it are two enemies wielding a gun and a RPG.

Fire on them through the window, not through the door as they won't notice you right away from behind the deli counter. Now come out and take cover behind the wall next to the door.

Aim down your sight, lean out from your cover and shoot at them. They will throw grenades; toss them back if you are within reach, otherwise move back into the corner to the left of the door and window.

Once the coast is clear, sprint across the courtyard and into the building in which you just killed those enemies. There are two more enemies in the small area with the AA gun.

Throw a flash bang in there and run out and fire immediately on the two enemies that will be to the right of the door and to the right of the window. When they are disposed of, shoot the AA gunner and plant the explosives on the gun. Your weapon will switch to a detonator. Get back inside the building that you were just in and explode that AA gun.

To do this you'll need to go back into the courtyard area and turn left, and make your way towards the target indicator on your radar. There are enemies in the 3 storey building to your left and they will fire upon you. You need to sprint from cover to cover towards the target indicator. First head towards the first big blue container in front of you. Take a breather behind it. Next you'll need to run behind the big blue container ahead of you and to the slight right. Take a breather. Next you'll sprint to a dumpster that is ahead and to the left, towards the target.

From this position you will run out and place the IR beacon. You will be shot at. Run to the target area, press F to place the beacon, and then take cover gain immediately. You can either head back behind the dumpster or you can move forward to the sheet metal fence. In either case, attack choppers will come in and level the building.

You will regroup at the tank. Beware of enemies remaining here and there, for example on the roof of the building to the left of the tank. A missile will shoot you down. Price will pick you up onto your feet. Head over to the helicopter and pick up the G36C and the M4. Follow your team under the bridge and you'll come out in front of a house with some junk in front of it. Price will open the door; proceed inside. You'll see some enemies through the window.

Look left and head up those steps and look out the upper window. You should see two enemies talking to a civilian. Waste them not the civilian. One enemy will run to the left of the building in front of you and hide behind a barrel. Shoot him. Then lean left out the window and try to shoot any more enemies remaining to the right of the building that you're in. Go down stairs and proceed outside carefully and take out any enemies that you could not see from the upper window - there might be one more over by the outhouse.

You'll be low on ammo at this point so be sure to scour the bodies for more. The tango that you shot behind the barrel should have a G36C. You will make your way through a field towards a house in the distance. An enemy helicopter will come and you need to go prone to avoid the spot light. Wait until the last second to do this and after you do, continue to crawl for the house.

Crawl for 5 seconds and then sprint the rest of the way to the house. Take position to the right side of the house, turn around, and aim down your sight. Enemies will come up from where you had come from, but don't worry about them. Your team will shoot them and you'll be mostly covered by the house anyway. You need to pay attention to the helicopter. It will come left into your field of view, stop, and several troops will repel down ropes out of the chopper.

Fix your attention on the front door, and shoot the troops as soon as they appear, before they begin to repel down. There are three of them. If you hit them, they will fall rather than repel. After the rope is disconnected and drops, a gunner will appear in the door. Go prone, and shoot him, and do it quick otherwise he will mess you up.

As soon as you kill that gunner, sprint around the corner and get into the basement, and rush to the back of it to avoid fire coming down the stair well.

You will be hurt. Admittedly, this is not a perfect strategy and you will likely have to try several times before you are successful.

Once in the basement, take a breather and recover. Make your way to the back left corner and proceed up the stairs. You will spot enemies in the window ahead. Ignore them and go left through the door, then around left through this room.

Through the next room there is a door across from you to the slight left. When it is gone, crouch and move slowly back towards the door and shoot any remaining enemies.

Follow Gaz out the door and down the steps. Look out the window. In a few seconds, some enemy will push into this area and you will hear the sounds of dogs barking. Move right of the window, crouch, and turn around and aim at the doorway, and aim low because those dogs will be coming in there. There will be dogs that come in; shoot them as soon as you see them and don't stop shooting until they're dead. Now stand back up and aim down your sight out the window. There are several enemies near and far.

Fire upon them and when it has calmed down, head out the door, turn right, and proceed behind the silos ahead and to the left. Ahead of you and to the slight left is an alleyway. Once you get towards the edge of the grass and concrete, three tangos will streak out from the right to the left, down the alleyway. If you're aimed you can take all three of them before they get positioned and return fire.

Your team will have gone to the right of the building that is ahead of you. Go forward and go up the steps and take position behind the concrete and metal barrier on the roof, and shoot the enemies below. You will probably get hurt; just go prone and stay behind the concrete barrier. Kill all enemies before proceeding back downstairs to regroup with the squad. Follow the team through a field and into a stream. You have to make your way across the field while avoiding the spotlight of the helicopter as well as those of enemies on the other side of the field.

Stay with the team, keeping to the right side of the field, and move from haystack to haystack. Allow other members of the team to lead you. Near the end of the field you will be spotted. Sprint forward towards the buildings ahead.

You will cross another stream and keep right and stack up by the door of the building that seems to be a green house - it has a glass roof and walls. Go into the greenhouse, take position near the other door, crouch and take cover behind the walls, aim down your sight, lean out, and shoot the enemies ahead of you. The helicopter will leave you alone for the time being. Once most of the enemies have been killed, sprint out and enter the small building to the right of your position.

There is a door on the left. Aim, lean, and shoot any enemies that may be remaining. Directly across from this door is another greenhouse.

Repeat the same process as the first one. Go around that corner and take the first left through the door into the destroyed building. Go across that room and through another door. Now you're in a room in which across from you there is a bunch of rubble piled against the wall.

Go into the far right corner of that room atop the rubble and crouch. The helicopter will mostly ignore you in this position giving you the opportunity to take out the enemies on the ground. Aim down your sight and lean right to have a shot.

To the right of your field of view there are two army trucks and behind each is an enemy. Shoot them both. The second one is mostly concealed but you can shoot him in the legs and finish him when he drops. Then proceed to look left in front of the barn-like building that your team is firing upon. There are enemies in front of it, taking cover behind crates and various junk.

Pick them off one at a time. The last enemy will be on the far right side of the front of the barn, taking cover behind an army truck. There is a door to the right of you through the wall that you're using for cover.

Go to the right of that door, aim down your sight, and lean left to have a shot at that last guy. Once all those enemies are dead, you need to proceed forward to the front of the barn, keep to the right side, but do not charge in.

There are several enemies in the barn, to the right and to the left, and if you waltz in they will cut you to ribbons. Instead, stay outside and let your team take those enemies. You should be facing towards the barn door, against the front of the barn. The helicopter will come into view from beyond the barn. You can either shoot the gunner or you can go prone behind one of the crates that is in front of the barn until the barn itself is cleared by your squad.

When it is, sprint inside. There are several stinger missiles inside the barn. Switch to your second weapon and swap it for a stinger. At this point the helicopter is going to be circling the barn.

Head to the door and stand in the door; do not go outside, but rather stand in the doorway - the game seems to take mercy on you if you don't walk out too far giving you time to fire the missile.

Aim the stinger at the helicopter and follow it for a few seconds to get the lock-on. As soon as it does, fire. The first missile will be distracted by a flare from the chopper. Grab another stinger and repeat the process. That damned chopper is gone. Watch it crash and savor the moment. Price through the barn. He'll lead you into a gully and when you come to the end of it you'll see a bunch of enemies and army trucks, etc, gathering in front of you.

The AC gunship then comes in and wastes them with the 40mm canon. Two or three might get away; feel free to shoot them but you don't have to as they will not fire upon you even if they run right by you, and as well there might be some dazed enemies near the trucks where you exit the level - shoot them. Price's squad until they reach the landing zone. This mission is super easy, even on veteran difficulty, so I'm not going to go through its every detail.

At the beginning you're told not to hit the church; if you do you will have to restart from the last save point. I use the mm gun and the 40mm gun, but never the 25mm canon - its zoom is so close that you can't see much of what you're doing. Press 1 and 2 to switch between them. Honestly, the 40mm is the best. You can take out several enemies at once and it doesn't take more than a second to reload.

The mm takes 6 seconds to load. Only use it when you have a very large group of enemies together, such as the beginning when they run across the crop field. With any of the guns, you have to lead the enemy, meaning that you have to shoot where they're going to be when the round hits, not where they are when you fire the round.

A little practice will make perfect. The friendlies are marked with flashing strobe lights. If you hit any of them you have to start again from the last save point.

You can get really close to them, however, and when you do the pilot will complain. Ignore him. Some experimentation is probably necessary before you know just how close you can get to the friendlies without killing them.

During this first part of the mission, just fire upon the enemies and avoid the church and the friendlies. Take your time.

The ground team isn't going to die if you don't waste the enemies within a second of spotting them. Be sure of what you are firing at. About half way through, the ground team will commandeer a couple of vehicles on the highway; don't shoot the civilians that run from the vehicles. After that you'll hit up a second part of the village. Gunmen come from all directions except the narrow road way from which the ground team arrived.

At first some enemies will fire on the ground team from a roof top. They can be a bit hard to spot because the roof appears bright white just like the enemies. Keep your eye on the ground team. The enemies are on the first building on the left side of the ground team, FROM the ground team's perspective.

Next you need to take out a troop transport that will be ahead of the ground team, across the road, and then back to the U-shaped building for a second wave of enemies there. After this area is wrapped up there will be one more.

Here the enemies come streaming out of two buildings ahead of the ground team, on the right and left side of the construction yard. The ground team will stay put at the entrance to the yard for most of the fight giving you free reign to waste the bad guys. Don't be too liberal with the canon; the more you use it, the more smoke is created and the less you can see the enemies.

Just shoot what you need to shoot as there will be more enemies soon enough. Eventually two helicopters will arrive to haul away the ground team. Beyond them will come one final wave of enemies arriving in trucks. Unfortunately, your guns cannot aim that high in the field of view and you'll have to wait for the AC to come around before you can fire upon them. When it does come around, use the mm to take out the whole lot at once and ignore the AC commander's complaint that you're shooting too close to the friendlies.

You know what you're doing, lol. There are three game saves throughout this level. You are standing behind a car. Immediately hit the deck. If you try to run out in front of the car you'll be shredded. First, swap your handgun for the Dragunov and from behind the car snipe the enemy position. Enemies will pop up in the bus windows and shoot as well as run around in front of it. Calm them down, then run to the left and take cover behind War Pig.

Then continue to the left and hug the building just as you did when you had to destroy the anti-aircraft gun. Move forward and War Pig will advance. Used by Ultranationalists and Loyalists. Used by Ssgt. Used by SAS. Desert Eagle. Used by Imran Zakhaev. Used by Soap to kill Imran Zakhaev. Used by Ultranationalists and SAS.

FIM Stinger. Mile High Club. Universal Conquest Wiki. Used by Gaz and Ultranationalists G3. Used by Ultranationalists AK Used by Ultranationalists and Loyalists M Griggs M60E4. Used by Ultranationalists RPD. Used by Ultranationalists and Loyalists MP5.



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